December 2005
Monthly Archive
Wed 7 Dec 2005
Posted by SteamSHIFT under
Quartz ComposerNo Comments
Motion JPEG vs Photo JPEG
A really useful article (many thanks to the many people named in the article for doing the hard work!), on the best codec for encoding video clips for VJing. I wish I had read this before I plumped for Photo JPEG - dagnamit!!
PS: Check out some of the neat Quartz Composer experiments that Momo the Monster is posting up on The Lava Flow. Sweeet
Wed 7 Dec 2005
Posted by SteamSHIFT under
PhysCompNo Comments
Mark Hauenstein | Portfolio: “I create memory products that digitally capture, store and retrieve experiences. By applying physical properties to digital data I intend to encourage more intuitive and playful interactions with digital content often prevented by the formless and transient nature of data. “
Really great pieces of physical computing and the like from an RCA Interaction Design graduate - man those guys produce some quality work!
Wed 7 Dec 2005
Posted by SteamSHIFT under
PhysCompNo Comments

MidiTron: “MidiTronTM is a new MIDI to real-world interface designed to simplify the process of creating sensor and robotics based electronic art projects. It is easily user configurable and provides 20 terminals of digital and analog inputs and outputs in any combination.”
Looks pretty cool - makes it nice and easy (maybe); I’m still going to try and roll my own for the experience of it, but it may be useful to others (or to me down the line when I fail dismally!).
Mon 5 Dec 2005
Posted by SteamSHIFT under
InspirationNo Comments

/ m / e / t / a /
Beautiful visual forms
Mon 5 Dec 2005
Posted by SteamSHIFT under
Quartz ComposerNo Comments

I thought I would post a few little quartz composer bits here that may be of help to others. This one is designed to rotate a cube (for instance) by a pre-set angle, in a pre-set amount of time upon a signal (eg a key press). It’s not pretty and could probably be simplified, but it does work.
| Duration : |
how long to move an increment |
| increase / decrease: |
positive or negative increment signal (NB: you have to increase before it can decrease!) |
| increment: |
how much to increment by (by the time it has finished) |
| Max: |
when to roll over |
| reset: |
signal to return to 0 |
Take your rotation off the rolled-over value.

Mon 5 Dec 2005
Posted by SteamSHIFT under
PhotosNo Comments
One of a series of long exposure photos taken from a car
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